Guest Interviews from Virtual Crunchyroll Expo 2020

With Virtual Crunchyroll Expo coming up this week, I wanted to tell you guys the opportunity I was given. I was able to interview a bunch of the guests that will be attending the event. With the amount of people involved, I was only able to get a few questions with each person, but those were still great to hear! Here are the small interviews that I had with each one of them.

Roland Kelts Q&A
Since the release of your book “Japanamerica: How Japanese Pop Culture has Invaded the US” in 2007, I feel that there has been a change in the impact that Anime and other Japanese media has affected the US. What are your thoughts on how Japanese Pop Culture has affected the US today?

I write in JAPANAMERICA that Japanese pop culture is a kind of alternative culture, an alt-America, in that it contains many elements of American and other Western cultures but remixes them with Japanese elements so that they feel fresh and revelatory.

I trace this back to the postwar era, when Japan was flooded with Western culture, especially pop culture like comics, TV shows, movies and pop music. Japanese artists remixed these Western influences with their own native sensibilities and styles. Voila! Comics become manga. Cartoons become anime.

Today, I think Japanese pop culture is not only an alternative to American culture for many US fans, but also an escape into worlds that feel richer and truer. Many Japanese stories are about underdogs and outsiders, not superheroes. And because Japanese art is not hemmed in by political correctness or oversimplified by self-righteous social or political causes, the stories feel freer, more humane and complicated, more honest.

You have worked on multiple projects ever since you were a writer, but between all the articles, interviews, books, and more, what was the toughest project that you ever had?
The novel I’m working on every day. It’s a bear, and it requires constant attention. If I’m away for a day it gets grumpy. After two days, it starts clawing back. Three or more and it might take off an arm or my head.

Throughout your writing career, what would you say is one of your greatest accomplishments?
The novel I’m working on every day. You’ll see. There’s a short excerpt from it floating around online that got republished in a couple of writing anthologies. It’s here.

Arthell Isom Q&A
In the beginning of your career, what inspired you to get into Anime and being a Background Artist?
For Anime & background painting it was definitely “Ghost in the Shell.” I loved the way the environments drew me in. There were Background Only scenes and others where the environment was the focus although characters are present. I just felt like I wanted to draw and paint that well.
What inspired the creation of D’ART Shtajio?
My brother Darnell and I have always wanted to start a company, but we weren’t decided on it being an Anime studio. However, being in the industry and building a base here, I think that it just made sense.
What were some of the challenges that you experienced once D’ART Shtajio started?
Some of the major challenges were the economical aspects of running a business ie. Keeping the lights on and being able to pay staff.  Getting D’ART recognized by the global Anime community was another.
You’ll be able to check ouit their panel, “Anime and Race” at the Hime Stage on Friday, September 4 from 5:15 – 6:15 PM PT.

Patrick Seitz Q&A
Throughout your career of voice acting between video games, dubbing anime, and different animations, you’ve played many characters. If you were able to relate yourself to one of the characters that you’ve acted as, who is most like you?
In a lot of ways, I think Franky from “One Piece” is the character I’ve voiced who’s the most like me.  He’s a big dude with a big voice, he wears his heart on his sleeve, he pretty much wears whatever he damn well wants—and when the chance to be a pirate presented itself, he took it! Not that anyone’s given me that option yet, but I’d jump at the chance.  :p
You’ve been voice acting for quite some time. What were some of the difficulties and troubles that you’ve gone through in your early years of your career?
When I started, there were years where I wasn’t even working enough to consider voice acting to be my career.  And then, one day, you do the math and realize… hey, I think this is actually my job now…!  In a sense, that’s when the struggle truly begins, because you don’t want to backslide—but how to keep the ball of one’s viable acting career spinning, month after month, year after year?  I’ve been doing this for a little over twenty years now, and I have vast respect for the older actors who’ve kept the lights on and the bills paid with performing for thirty or forty years.
If you were able to give some words of advice to some future voice actors out there, what would you tell them?
Becoming a professional voice actor might not happen quickly.  Hell, it might not happen at all.  I think it’s important for up-and-comers to identify what draws them to voiceover as a career. Making a living?  The accolades?  Being internet famous?  Working on a particular franchise or genre of show/game?  If the underlying desire is the need to act, don’t discount theater.  Don’t discount radio plays or podcast-style storytelling.  Give yourself more options to succeed, including avenues where you’re not waiting for someone to give you permission to do the thing (which is the bane of all paid work—thirty good options for every potential role).  Make your own material if you have do; there’s never been a better time for getting your stuff out to the masses, if that’s your jam.  And ultimately, remember that the things that feed your soul and the things that pay the rent don’t necessarily need to be one and the same.  Your passion doesn’t need to be your job, and vice-versa.
You’ll be able to check out his panel, “A Conversation with Patric Seitz” at the Hime Stage on Friday, September 4 from 12:30 – 1:15 PM PT.
Tim Lyu Q&A
Ever since you’ve hosted multiple series on the Crunchyroll Youtube channel and done multiple interviews with celebrities, what are some of the ways that you prepare for these projects? What are some tips that you can give?
The way I prepare for all my projects is just to practice! I read over my scripts for the video essays that allow me to deliver it in a fun way and for interviews I go over the questions and do my own lil side research about the people I am interviewing! So yeah that’s also my tip I guess… Practice makes it perfect… I’m sorry if that’s boring…
Since you’ve been on Crunchyroll, what are some of your favorite anime series or characters?
One of my favorite anime characters of all time has always been… Mugen from Samurai Champloo. I still dream of being that cool…. I dream…
What are some of your most memorable moments as being a Crunchyroll Host?
For me the most memorable moment was meeting and doing a video with Junji Ito, the master of horror and close second is interviewing Megan THEE Stallion… What an honor…
You’ll be able to check out the panels he’s involved with down below:
  • DR. STONE FOCUS PANEL WITH SHUSUKE KATAGIRI
    • Friday, September 4 at 10:15 AM PT
    • Hime Stage
  • CRUNCHYROLL GAMES INDUSTRY PANEL
    • Friday, September 4 at 2:30 PM PT
    • Crunchyroll Stage
  • JUNJI ITO’S CAT DIARY: YON & MU PANEL WITH JUNJI ITO
    • Friday, September 4 at 6:30 PM PT
    • Hime Stage

Tsukasa Kiryu Q&A
I previously read in other interviews that you have designed the characters based on the character descriptions. As you’ve worked on the illustrations for this light novel series, have you come to relate to one of the characters in “So I’m a Spider, So What?”? Who are you most similar to and why?
Everyone lives following different belief systems, so I like them all. They’re all charming. I believe they will all overcome their challenges, but I just want to cheer on the characters that are placed in more severe situations. So in that sense I would pick Ariel, the Oni (Wrath) , Natsume (Hugo), Bloe, Felmina, and Hyrince.
I’ve noticed that throughout the light novel series, there has been this similar style to each of the covers of the series. I enjoy the way that you play with the colors, the darkness and the lighting. It gives off this warm and eerie feeling. How would you say you describe your art style?

Thank you! Up until Volume 8 we selected a theme color for each volume based on its content, then we picked a contrasting color and complementary color. The actual illustration rules are rather simple. (This way it’s easy to visually tell that a new volume was released).

Because the eye is drawn to clearly-defined saturation and contrasts, I draw so that areas of saturation and contrast are higher the closer they are to the subject of the art. The reason I use a lot of highly-saturated red is because it matches the mood of the story (it’s easier to bring out an eerie feeling) and it comes out prettier in print.

You’ll be able to check out his panel, “Crunchyroll Originals Presents: Talk with the Creators of “So I’m a Spider, So What?” at the Crunchyroll Stage from Saturday, September 5 from 2:00-3:00 PM PT.

Vampy Bit Me Q&A
Of the many cosplays that you’ve created, what were the most difficult and cost consuming?
I would say to this day it still has to be my Gundam Unicorn Cosplay. At the time I only had a figure  (toy) of the costume I wanted to make. I didn’t know what materials to buy so I just searched and searched. Through trial and error I did a lot of mistakes. At the time there were no guides on how to make those kind of costumes, especially the Gundam Unicorn. I had to learn how to work with Sintra, hand cut it sadly, which was insanely time consuming and also figure out shapes. The project took a few hundred hours and a lot of money. I don’t want to discuss the price but it was ALOT. I don’t regret it though because it was a passion project and I’m still very proud of the work I did on it.
What are some of the hardships that you had to experience within your careers in order to be where you are today? Are these lessons learned?
The hardships are time away from family and friends. The truth about my life is that I had to learn later that it has made me very alone at times and for me, depending on others was really hard. I traveled alone a lot. I learned that later I would need to ask for help. It took years to learn how to ask. I think if I could go back in time I would spend more time focusing on family and friends more, but I don’t think I would have had the same outcome. I’m just thankful they understood my drive at the time and respected my dreams.

Rock M. Sakura Q&A
Overtime you have created your drag outfits based off of different anime and manga. What are some of your favorite outfits or cosplays that you worked on? What inspired your outfits?

One of my favorite outfits that I’ve ever done is Luffy from “One Piece: Strong World”. The outfit had somewhat of a drag queen flow and silhouette, and I got to make a giant gun prop. Haha, I DO regret making that prop out of wood, though. I also really loved doing my first ever cosplay ever. Because it was Iruka from “Naruto”, and I didn’t know how to sew, or even use a hot glue gun. To make the shoes, I had blue slippers that I cut into a peep toe.

My favorite inspired outfit definitely has to be my entrance outfit to season 12. It was inspired by sailor Chibi Usa, and I sewed the outfit in one night. Honestly, sailor moon is easily the MOST influential anime when it comes to drag.
From when you started to now, there must have been so much improvement in techniques in your craft and your outfits. What were some of the difficulties that you had to experience in order to have improved your craft?
Well, when I first started, I couldn’t even use a needle and thread. Luckily for me, learning to sew was an obstacle that I could easily overcome because Youtube had been starting to pick up on content. A big difficulty for me when I was learning though, was that my ambitions were so big and my skill sets were so small. It takes years of slowly learning, failing, and loving your hodgepodge creations in order to create your own style in drag.

Kamui Cosplay
I’ve noticed that within your cosplays and props, you introduce led lighting to accent the pieces. Were you already familiar with how the led lighting and coding works, or did it take a lot to learn how to create everything? It’s so amazing!
It’s indeed super fun to work with LEDs and LED strips, but it was a lot of work to teach everything to myself. I learned a lot from Adafruit.com and have some friends, who are into coding. Most of it though is hours upon hours of experimentation and trying to figure everything out. However, this for me personally the most fun about cosplay: Having no idea what you are actually doing, but not giving up until you figured it out!
From when you started to now, there must have been so much improvement in techniques in your craft and your outfits. What were some of the difficulties that you had to experience in order to have improved your craft?
I had quite a lot of trouble when it comes to sewing projects and actually still have with every new costume that requires fabric. While I think that I improved a lot in the past and my stuff looks more okay now, it still takes forever to finish something. I can build quite a complicated foam breastplate or helmet in a few hours for example but I need several tries to sew a simple pleated skirt. I guess I just need practice to become faster and better. So, I honestly think, everyone can become a master in every skill, as long as you just put enough time into improving them!

Mario Bueno
It seems that you have a foot in all sorts of different projects: TTPM, Kaiju Big Battle, The Leaderboard, Channel Frederator, and worked on all sorts of cosplay entertainment. You’ve been involved in all sorts of media. What were some of your favorite moments in the previous projects that you’ve worked on?

Oh man, I REALLY enjoy this question because all of these have been a blast in their own ways!

Starting with The Leaderboard/Channel Frederator, it was easily two videos in particular: one about the original Halo trilogy (which was sadly removed part way through my tenure during a “winter cleaning” they did for non-Timeline video essays videos last year) and a video about Mortal Kombat 11 “mains” (i.e. preferred character picks). The Halo one allowed me to very publicly and passionately express my love of the original series of games (which had a deep personal significance when they first released), and the MK11 one was basically a microcosm of my professional+cosplay history since I was hosting a web video about video games while making Aqua Teen Hunger Force references and randomly cosplaying two of my favorite fictional characters in between with gear made by/acquired during times with good friends over nearly a decade by then.

For TTPM, there’s a bunch that REALLY have been a blast for me so far, but the highlights I’m most amused to share were videos about the Flopping Magikarp by Wicked Cool Toys (literally one of the highest scores I’ve given in my time there because it did what it was supposed to, was fun to hold/play with, and brought unfiltered joy to myself and anyone who saw it…which, honestly, is what a good toy SHOULD do in the end), two videos on WWE Figures (one which let us go full “He-Man” in the cold open, and another where I got to work in wrestling parlance and subtle visual jokes that would be hilarious to wrestling fans in particular), a video on the 1989 Lego Batmobile (because that was just objectively cool as a lifelong Batman fan…plus, I got to keep it when we were done!), and the last one released when the current situation started, which was a Marvel and Street Fighter Hot Wheels set in which we referenced the 90’s anime film, worked in some MvC2 footage and memes for full impact, AND took the opportunity for me to go full-blown “wrestling announcer” for the first time in a while. (Plus, it was just a fun callback to one of my last performances as a cosplayer…specifically “Trial of the Century” from New York Comic Con/Anime Fest 2011, which along with the previous year’s “Scott Pilgrim vs Comic Con” is one of my all-time cosplay highlights if I’m being honest.)

BONUS FACT: my cohorts who I make the TTPM videos with are friends I first made during my convention exploits…which both explains a LOT about how silly my videos there got, and is also a theme you’ll be seeing again shortly, hahah.

Kaiju Big Battel was just a blast in general because I became a fan of it around the same time as anime (when I was already a dyed-in-the-wool wrestling fan for years by then); I could probably list every show I worked during that period since they were all unique in very meaningful ways (like the “Bash at the Bell ‘96” which was basically the Kaiju Big Battel 2018 beach episode, hahah), but the three highlights for me were the Twitchcon show we did in 2017 (which was just a good, goofy fun show from start to finish featuring many fan favorite characters), our 2018 “Live and Let Die” show at WWN Live’s More Than Mania weekend (which I got to call alongside longtime friend Trevin Adams, who brought me into the fold for KBB initially and whom I met doing anime conventions at the literal start of the “professional” phase of my journey in 2007) and both our 2017 and 2018 Pittsburgh shows because they were held in professional theaters and featured narratives which bookended each side of the experience wonderfully. (Even resulting in an amazing still that’s become my business card image, hahah!)

As for cosplay-specific things? I basically point to everything I was fortunate to do between 2006-2011 both in competition and as exhibition since many of those performances were done with longtime friends/members of my current team at Digital Era Entertainment and other equally longtime/close friends who’ve helped in past DEE productions who now run a Twitch channel called the New York Snark Exchange! (Which I was a founding member of, actually!) Also, since it was a milestone on multiple levels that truly transitioned my cosplay life from casual to professional, the 2009 “Romeo x Juliet” stage performance at Anime Boston that was done through ACParadise.com for FUNimation (my first time doing promos with FUNi) which I worked on with an amazing crew…BIG shoutout to Jamie Bonsigniore for helping to direct/choreograph/organize this one with me given how ambitious it was going to be with a very limited cast!

And finally, I’d be remiss if I didn’t cite all the work done through DEE; from our early works in 2004/2005 (which feature members of the team who’ve returned to help build out our weekly Twitch offerings after missing out on a big project or two) to our recent livestreams/podcasts/video essays/etc., every project I’ve either spearheaded or helped produce/develop for the brand represents something special from that period of time, and serves as a series of snapshots for the periods those works were released. Take for example our 2009-2010 webseries Doujinopolis, which all happened because of my wonderful friend Jenni Hashimoto (aka cosplayer Mostflogged who now runs indie clothing brand AnimeTrashSwag and is no stranger to CRX, having been their IRL Crunchyroll-Hime in year one): this project is a particularly poignant one because of how it represents the period that was the bridge between the “amateur/fan” days of both myself and DEE into at least a semi-pro period; it also serves as a preview of who would be a part of the next stage of DEE journey (including a preview of where I’d be living for at least four years of my life later in the decade thanks to a location I chose to shoot b-roll footage for my favorite episode at), so there’s lots of good vibes attached to it in general!

What are some of the hardships that you had to experience within your careers in order to be where you are today? Are these lessons learned?

Because life is forever unpredictable, there’s been plenty of hardships, setbacks, and generally rough periods I’ve had to work through, but I’ll leave two particular examples since they’re most relevant to what makes this whole VCRX experience so much more poignant to me:

As I’ve said elsewhere, back in 2007 when I was at a unique crossroads with what to do next with my life, I was determined to try and make myself a “proper adult” with a “respectable” resume following (in no particular order) a failed stint the previous year as a real estate agent, an unsuccessful Broadway reality show audition (that thankfully got buried pretty quickly), and a string of unsuccessful auditions for roles/gigs that ultimately didn’t pan out.

A more recent example would be late 2016, because that was when an unlikely (but still surprisingly successful) first-class Broadway conceptual project I worked on between 2012-2016 had to be shelved, leaving me financially devastated and still recovering even to this day…and with how closely tied to me DEE had been up to that point, it basically killed the brand before an end-of-year proposal from a longtime friend/collaborator (and now our Editor-in-Chief for informative content, Kenneth Cardez) provided an opportunity to rebuild with help. I even went through a really dark period during this time when things got so bad at one stage that I was literally lying around staring blankly at the ceiling with nothing but mental fog for days at a time because of a cocktail of bad vibes: I was mentally broken by the gravity of not just the failure, but the hopeless future I was seeing before me thanks to my inability to bounce back by finding good work quickly AND a general self-loathing that affected me and my close relationships with people very badly. It wasn’t until Spring 2017 when the path to my joining Kaiju Big Battel began that I started to mentally pull myself out of the funk. Financially? Not until fairly recently have I managed to stabilize, and even that was thanks to hard work, a few lucky breaks, and having to pass through additional lows that were really rough…all a butterfly effect rippling out from this initial setback in 2016.

Again, these are two of MANY examples I could give, but in each case, there was a common theme that I took away from it: bad things can lead to amazing ones if you remain determined, resourceful, and can rely on some good friends…also, that I owe anime conventions BIGTIME for allowing me to meet many of those great people along the way, hahah!

In the case of 2007, I eventually found my way to Anime News Network for a year which would then lead directly into my twelve years of promo work through ACParadise.com that further helped me (and, by proxy, DEE) at multiple critical points along the journey. In the case of 2016, I lost a dream project, but gained SO much contract and music rights experience (and a generally improved professional network/confidence in my abilities), learned to be extra resourceful with my financial back to the wall (which has been VERY handy during the reduced available work during the current global situation), and saw a rebirth of DEE that’s blossomed further during the past year alone and now stands to end up in a possibly better place than if things had gone right the first time.

(It also inadvertently led to my current relationship which has been not just one of the healthiest and longest lasting I’ve been in, but one that healed me from the emotional damage done during the 2016-2017 period, constantly improved me as a person overall in ways I’m happy to have been improved, and most importantly has been a blessing to be able to properly enjoy during the pause provided by the current global situation.)

In short: things got tough, I broke a few times, but because of the bonds I’ve made along the way because of this wonderful world of anime (and beyond), I’ve been grateful to have the chance to constantly rebuild, improve, and continue having amazing opportunities that wouldn’t’ve happened had things worked out “right” the first time.

You’ll be able to check out their event, “Crunchyroll Hime’s Cosplay Cup” at the Crunchyroll Stage on Saturday, September 5 from 7:00-9:00 PM PT.

If you guys are interested in attending this event, make sure to register for your badge at crunchyrollexpo.com.

The complete schedule for Virtual Crunchyroll Expo can be found here.

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